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GreedyGammon 3.0.135 April 27-2020

Posted: Mon Apr 27, 2020 6:07 am
by admin
- fixed issues with clockwise vs counter bear off direction confusion.

- The old "dark chocolate" theme is back looking better than ever.
Image

Re: GreedyGammon 3.0.136 April 27-2020

Posted: Wed Apr 29, 2020 5:47 pm
by admin
Version 3.136 introduces a preliminary attempt at resuming without a restart in player vs player mode. Await any feedback or better yet would be a chance to try out player vs player mode with real players.

Re: GreedyGammon 3.0.138 April 27-2020

Posted: Sat May 09, 2020 8:12 pm
by admin
3.0.138 is uploaded May 9 2020

It fixes resume game issues in player vs player mode, specifically, first roll in a new game was not getting recorded and there was an issue with resuming a game where the cube was dropped.

Re: GreedyGammon 3.0.139 may 10-2020

Posted: Sun May 10, 2020 8:16 pm
by admin
player vs player mode still double/drop issues. Have updated the code associated with it.
One eliminated bug at a time we are getting closer and closer to an error free player vs player mode

Since tetraHydro doesn't play any matches, I have routed any invites to go straight to GreedyG
If you invite tetraHydro and your game shows GreedyG, it is not a bug :D
Better than being ignored right?

Re: GreedyGammon 3.0.145 May 20-2020

Posted: Tue May 19, 2020 11:52 pm
by admin
3.0.144 introduced a serious bug affecting new users who could not roll the dice on a bot game.
Thanks to user Adam K who was kind enough to report and help fix it.
Within 30 minutes an update was posted.
It is easy for a bug to sneak into an update
And it's just as easy to zap them and upload the fix.
Don't give up on the program if you find a bug
Report it , be patient and a better product will be there for you to enjoy.
Bugs happen when new and improved features are implemented.
As the bugs are eliminated the product is better than prev versions.